September 20 Build
Major optimization!
One of the biggest problems with framerate had to do with the way the characters' behavior. Many components and scripts were still active regardless of whether the player was interacting with them or not. Until now, I had a system in place which deactivated the animator component and the mesh renderer component when the player was far enough, or not looking directly. I thought it was good enough, but by reworking the system to deactivate most of the unnecessary components, I manage to get improvements in framerate. So it should be smoother now.
I was very happy with the results since (at least on my pc), I got up to 10 frames per second more compared to the previous build :D
I had a messy setup of 2 post processing layers, one of which controlled the DOF effect for the pause screen (background gets blurry when paused), which overrode layer 1's DOF which which was only active inside a now absent post processing volume. I now have 1 layer with a dynamic DOF, which adjusts to the object the player is looking at, giving this cool cinematic effect.
This setup is cleaner, more efficient, and looks cooler :v
Dynamic focus:
Note: It's only active on 1rst person, and can be deactivated on the settings screen.
While adjusting the DOF behavior, I also made changes to the rest of the effects I had in place.
You can find toggles for all of these effects, so you can remove whichever you don't want.
Besides Ambient occlusion, you can find toggles for: Chromatic aberration, Bloom, Depth of field, and Motion blur.
As always, thank you for your support and patience. This time I took long updating you because I have been figuring out personal stuff, and I have been playing around with different ideas on how to continue this project timely and efficiently.
Everything will continue as per usual, but I'll let you know whatever I decide at the end.
Again, thank you.
Changelog:
- General optimization changes
- Added dynamic focus system
- Added motion blur
- Added toggles to remove each post processing effect
- Added fog distance slider
- Aesthetic changes for the Anthro customizer menu
Files
Get Theanthria
Theanthria
3D Furry Dating Sim!
Status | In development |
Author | HectoCacto |
Genre | Simulation |
Tags | 3D, 3D Platformer, Adult, Character Customization, Dating Sim, Erotic, First-Person, Furry, Singleplayer |
More posts
- October 20 Build: New bodies, Clothes, and Bouncing Boobs!30 days ago
- Finally fixed the waypoint system!99 days ago
- More Improvements!Jul 12, 2024
- Some quality of life changesJul 03, 2024
- Mini Map Changes!Jun 17, 2024
- Build June 10: Introducing Anthro Customization!Jun 13, 2024
- Introducing the CityMay 18, 2024
- Music Added!Mar 06, 2024
- More ImprovementsFeb 12, 2024
Leave a comment
Log in with itch.io to leave a comment.