Update August 18


Hello again, friends.


These past weeks I've been working on defining the way you interact with the characters.

First, I decided to disregard the Anthro Randomizer system that I had before that I was so proud of. If it's the first of my devlogs you read, that system worked by randomly assigning a name, hair, clothes, heads, and textures to create procedurally generated anthros. But the results tended to be wonky, since there was rarely was an interesting combination. Plus, I felt there is less attachment to non-persistent npcs instead of actual characters.

Now the game has fixed characters instead of randomly generated ones

How it works is, there's currently 20 villagers that will roam around the city . Taking inspiration from Animal Crossing, these are all fixed, named, individual characters with their own personality(for instance, the girl on the pic is Carissa, a tall, airhead goat).The idea is to have the players get used to and interact with their own little community. Each one has their own schedule, so some of them will be walking around, and others will be waiting for deliveries.

As a slightly irrelevant side note: woah, it was surprisingly hard to have this happen. I had to re-do the Delivery system, since it worked by moving 1 game objet (the "villager") to the house that you were going to deliver to, and then procedurally generate the character on the spot. Now the game keeps track of the individual girl that is selected for the delivery.

 I took inspiration from Koikatsu, and made an archetype-based interaction system. This means each one of the characters has one archetype, or "personality", which has its own dialogue and idle animations.

I aim to make the conversation system varied enough so conversations among villagers don't seem as repetitive.

There is currently 4 "personalities" in the game: Smart, Peppy, Melancholic, and Airhead.

On each interaction you have a change of a small mini game in which the girl asks your opinion on something, then depending on your answer, you can make her like you or dislike you more! On that note, I feel I should make it more clear for the player, maybe have a small popup saying something like "+1 Love with such and such character!". I'll work on that.

More characters will be coming soon. Ideally I want a huge cast of cute furry neighbors so there is variety among players' cities. I want to add way more personalities like the anime deres (yandere, tsundere... yandere... yandere... I love yanderes, man). As well as working on those dang textures that I've been whining so much about. I want to create more elaborate and interesting designs for the anthros. Implementing this was more complicated than I anticipated tho, so it took very long for me to end up with a satisfying result. I'll keep working on it, but shouldn't be a problem anymore... hopefully.

Another thing is, I still need to work on the actual adult aspect of this adult game. I've been playing around on how to implement the love making system (pending name), and I think should be easier now since I have more control on the height of the characters, since it's no longer randomly generated. Why size matters in this context is because there was some clipping and misalignment issues while trying to make the character models go at it. 

Hopefully once this system is complete, you can finally have a fully closed gameplay loop. Since until now you can talk to the girls but with no real goal. And even that is not that interesting since currently conversations are not that varied. So that is my next goal for the near future: The Love Making System (name pending)!



As always, progress is very slow but steady. Still need to fix lots of bugs and polish details of my main systems...

I'll try to update you on devlogs more frequently, since now I realized how frustrating it must be for people to follow the development, only to see very minor improvements with each new build.

I'm still working every day on this project, since the vision that I have for it is something that excites me and I want to see it a reality. And I trust you will enjoy it when is finished. It's just a bit disheartening to see how far it is from what I envisioned. But I only have myself to blame for that. So, thank you so much for your support on the project. Any small comment, like gives me motivation to keep going.

Files

THEANTHRIA Concept Demo Aug 18.rar 579 MB
Aug 18, 2023

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Comments

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(+1)

I think switching to persistent characters is a great move! Much more personality that way.